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Facebook Takes A Step Toward Building The Metaverse, Opens Virtual World App To Every

by John Doe
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Facebook takes a step toward constructing the metaverse by making its virtual world app available to everyone in the United States.

Important Notes

The broader release of Horizon Worlds is a significant step forward for Facebook, which formally changed its name to Meta in October. The new name, based on the sci-fi phrase metaverse, was chosen by the corporation to reflect its purpose for working and playing in a virtual environment.



According to a statement made on Thursday, users will no longer require invites to enter Horizon Worlds. Facebook said on Thursday that Horizon Worlds, its virtual reality avatar environment, will be available to anyone 18 and older in the United States and Canada. Horizon Worlds debuted in beta last year to a small group of Oculus VR users who responded to invites to join the virtual environment.
Facebook, led by CEO Mark Zuckerberg, announced the launch of a team to work on the metaverse in July. Two months later, Andrew “Boz” Bosworth, now the head of the hardware division, was promoted to chief technology officer, effective in 2022. In addition, the firm revealed in its third-quarter earnings reports in October that it will separate the Reality Labs hardware division into its reporting segment in the fourth quarter.

In addition, Facebook said in October that it would invest around $10 billion over the next year researching technology to support the creation of the metaverse. The release of Horizon Worlds is a significant step forward for Facebook, which formally changed its name to Meta in October.

Users of Facebook’s Oculus virtual reality headsets may construct a legless avatar to roam the animated virtual environment in Horizon Worlds.

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Users of Facebook’s Oculus virtual reality headsets may construct a legless avatar to roam the animated virtual environment in Horizon Worlds.

Facebook paid $2 billion for Oculus in 2014, but the company has failed to gain market traction beyond a limited clientele. However, the corporation has prioritized the development of metaverse technology, goods, and services.
Horizon Worlds debuted in beta last year to a small group of Oculus VR users who responded to invites to join the virtual environment.

Users do not need to be invited after the announcement on Thursday.



The broader release of Horizon Worlds is a significant step forward for Facebook, which formally changed its name to Meta in October. The new name, based on the sci-fi phrase metaverse, was chosen by the corporation to reflect its vision for working in a virtual environment.

Users of Facebook’s Oculus virtual reality headsets may construct a legless avatar to roam the animated virtual environment in Horizon Worlds. They may play games and engage with the avatars of other individuals there.

Facebook paid $2 billion for Oculus in 2014, but the company has failed to gain market traction beyond a limited clientele. However, the corporation has prioritized the development of metaverse technology, goods, and services.

source

Fb, led by CEO Mark Zuckerberg, announced the establishment of a team that will work in the metaverse in July. Two months later, Andrew “Boz” Bosworth, now the head of the components division, was promoted to chief engineering officer, with a start date of 2022. In addition, in October, the company revealed in its third-quarter earnings results that it would separate the Reality Labs hardware segment into its distinct reporting phase in the fourth quarter.

As June drew to a close, Facebook CEO Mark Zuckerberg informed his staff of an ambitious new effort. The company’s future would extend much beyond its current ambition to develop a collection of connected social applications and hardware to support them. Instead, he stated that Facebook would seek to create a maximalist, linked universe right out of science fiction — a place known as the metaverse.
In a remote presentation to staff, he stated that the company’s divisions focusing on products for communities, artists, commerce, and virtual reality would work harder to accomplish this ambition. “What I find most intriguing, these themes will coalesce into a larger concept,”

Zuckerberg added. “The overriding purpose of all of these endeavors is to assist in bringing the metaverse to life.”

The metaverse is undergoing a renaissance. that was coined in Neal Stephenson’s 1992 sci-fi novel Snow Crash to allude to a merger of actual, augmented, and virtual reality in a shared online arena. In early times, the New York Times published an article on how firms and products like Epic Games’ Fortnite, Roblox, and even Animal Crossing: New Horizons were progressively incorporating metaverse-like characteristics. (For months, Epic Games CEO Tim Sweeney has expressed his intention to contribute to a metaverse.)

In January 2020, venture investor Matthew Ball published a significant article in which he attempted to identify crucial qualities of a metaverse. Among them are the following: it must span the real and virtual worlds, have a fully-fledged economy, and provide “unprecedented interoperability” – users must be able to move their avatars and items from one area of the metaverse another, regardless of who governs that portion of it. Crucially, no single corporation will manage the metaverse — it would be an “embodied internet,” according to Zuckerberg, run by many different parties in a decentralized manner.

While watching his presentation, I couldn’t tell which Zuckerberg’s vision or the timing was bolder. The declaration by Zuckerberg of his aim to develop a more maximalist version of Facebook, including social presence, office work, and enjoyment, comes when the US government is searching to break up its existing corporation.

Even if the regulation in the United States stalls — a historically safe bet — a thriving metaverse poses familiar and unexpected problems about how the virtual realm is managed. How its contents are regulated and its presence would affect our shared sense of reality; we’re still getting our arms around the two-dimensional version of social networks; handling every arrangement might be immensely complicated.



At the same time, according to Zuckerberg, the metaverse will provide enormous potential to individual innovators and artists, those who wish to work and own houses outside of today’s metropolitan centers, and people who live in areas with little possibilities for education or recreation. He believes that a realized metaverse may be the next best thing to a successful teleportation apparatus. Facebook is attempting to enter the VR market through its Oculus business, which manufactures the Quest headset.

After I finished watching his speech, I spoke with Zuckerberg. (Because the metaverse was inaccessible at publication, we relied on Zoom.) We talked about his vision for an embodied internet, the challenges of governing it, and the current gender imbalance in virtual reality. And, with President Biden’s harsh condemnation of Facebook’s failures to remove anti-vaccine propaganda in the news, I questioned him about that as well.

Source

Facebook, led by CEO Mark Zuckerberg, announced the launch of a team to work on the metaverse in July. Two months later, Andrew “Boz” Bosworth, now the head of the hardware division, was promoted to chief technology officer, effective in 2022. In addition, the firm revealed in its third-quarter earnings reports in October that it will separate the Reality Labs hardware division into its reporting segment in the fourth quarter.

In addition, Facebook said in October that it would invest around $10 billion over the next year researching technology to support the creation of the metaverse.

“Our ambition is that within the next decade, the metaverse will reach a billion people, host hundreds of dollars in digital commerce, and support millions of jobs for artists and developers,” Zuckerberg wrote in October.

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